Next.Experience Gym Opening
Platform: Video seen in new Futuristic gym.
Category: music, audio
Direction: Robert Marek
Sound design: Ladisla Zensor aka Exhausted Modern
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a motion designer, animator, visualiser and developer based in Prague. I'm not only visual person but also programmer. It's fair to say coding is my go-to.
Currently, I make living freelance. Let me know if you'd like to colaborate. Be sure to check my showreel 2023 below.
Until you scroll to archive of selected projects, these are visuals I like to do the most.
Next.Experience Gym Opening
3D Visualisation
Next.Move
22 Sep / 23
22 Sep / 23 / Next.Move
Platform: Video seen in new Futuristic gym.
Category: music, audio
Direction: Robert Marek
Sound design: Ladisla Zensor aka Exhausted Modern
What if… there’ s a space where limits do not exist where dreams are turned into reality where you calm the noise in your head and unleash the untapped potential within you
Imagine a community vested in each other’ s success that stands up for what matters a revolution, nothing less that strives for constant balance
We’re obsessed with what’s next fueled by passion for growth we celebrate diversity and mutual respect with humility and team approach
Leading with our hearts with pure love and brave spirit with fierce mind and sharp focus we’re always moving forward.
WE ARE NEXT.MOVE
The MAG Redesign 2021
Motion Design
The MAG
28 Apr / 21
28 Apr / 21 / The MAG
It's the second time I layed hands on The MAG visual presentation. This time The MAG changed headquaters so they decided to look a bit more cleen and fresh to theirs young community.
Gnosis designed the first logo. Bold typo with street-like element "the" supports the idea. Like someone's tag on a wall haha. This time he presented me sketches with clean
Take a look on The MAG Youtube channel by yourself.
Design: Tomáš Snop aka Gnosis
Every page has few words to describe the process. Click to open archives and dive deep into the world of motion.
The freelance life is a rollercoaster. Sometimes projects flood in, each one more exciting than the last. Other times, they're as bland as a Taylor Swift music. In 2024, children's content was my duty. I worked on 'Dinoo,' a YouTube series for the youngest viewers. For the first time, I ventured into Moho, a 2D character animation software. Rigging and animating dinosaurs to AI-generated voiceovers was a unique challenge.
This year, Let It Roll wasn't just a festival, it was a 3D playground. Labels morphed, grew, and shattered in a digital spectacle. It was audio-reactive, learning, and the most fun I've had pushing the boundaries of visual storytelling.
"Aquarenas" in late 2021 was a dive into organic visuals, leaving me hooked. I had to create "Studie," my personal video experiment to capture that essence. "Studie," my visual ode to plants in harsh enviroment. Meanwhile, in the ring of live podcasts, I delivered the visual for the "Fight Cast" podcast. calling is ressurection with their own stories. Showcasing the fighters with flair.
2021 wasn't just any year, it was the year we brought fire to The MAG. It was a cultural influence for the next generation, and that's what makes it this year my personal highlight. The motion design is watched daily by young audiences, making it a neat influence on the scene.
After 5 years in agencies, I've handpicked few freelance projects. One of them remains Addict - event hosted by Jakub Strach aka "Nobodylisten" and Matěj Kretík. Beyond parties, underground communities, and runway trends, I believe cloth simulation finds its place in future. "Nobody" trusted me and I was able to show of my visual style.
Helping plants in unpleasant enviroment.
You are a Plantáž gardener, scientist, ecomorphosist.
You landed on mars-like planet. Area around is arid. No greenery, just rocks and further glimpse of sand dunes. Wind's needle sharp from all grains floating in it. All you see are building ruins and unsued highways. At nights it's freezing. Day is scorching hot.
You see locals around. They are noticing you. Giving you smug smiles, others unimpressed look.
Roam around.
Diagnose surrounding, solve puzzles, get your own plant. Craft it a simple pot, set growth direction, fight insects.
Welcome to the world of Plantáž!
Plantáž is online space similiar like any other MMORPG (GTA, WoW, etc).
After clicking Play button, experience it by yourself. The space is accesible through desktop browser or Spatial mobile app.
This guide will equip you with the knowledge to help plants in Plantáž. Let's break down the essential steps, introduce you to the key mechanics, and future multi-player gameplay.
Download Spatial application.
Spatial, a browser-based platform for creators lets me build the worlds you explore.
Open Plantáž virtual space.
Step into an arid world reminiscent of Mars. Get access to a network of greenhouses, offering a glimpse of hope and possibility for life to flourish even in the most challenging conditions.
Follow the guiding arrow, completing quests that unfold the narrative and unlock new stories.
Roam around the place and interact with surrounding.
Use your brain power to solve various problems affecting the flora.
As you complete achievements and explore these sanctuaries, your skills in plant care and problem-solving will flourish.
Create the plant.
Unearth your very own botanical wonder. Nurture your very own virtual plant.
Virtual plant is created based on DRA.
Defense peak
This peak represents a plant's ability to defend itself against predators and other threats, through mechanisms such as thorns, toxins, or mimicry.
Let the plant immune against it's nemesis. Create chemical structures to prevent it's enemies attracting. Create reflective and tough cuticule on the surface. Better assimilation functionality. Toughen leaves into thorns.
Reproduction peak
Boost quality of a photosynthesis, flowers growth, fragrance. Addapt plant in growth for functionality, ecomorph to the surrounding.
Absorption peak
Holds it's ground agaisnt wind forces. Absorb water from underground sources.
These are action you use in engagement between pests, predators and other nemesis.
Master your plant's unique abilities and how to improve them.
These abilities fall into two main categories: Individual and Collaborative.
Individual Abilities: These are your plant's own special moves, like Regrowth for healing over engagement, Refresh to prepare for next move, and Radiate to repel pests.
Collaborative Abilities: Work together with other gardeners and their plant for unique interactions. These include Light Piercing to break through defenses, Roots Unbound to unlock different abilities, and many more.
Use the resources you gather while roaming around Plantáž to enhance your plant's abilities in the lab. Experiment and discover how these spruce ups can affect your gameplay.
Test your luck and get the rarest plant.
Get more cards and fill in your collection.
Only after finishing tutorial, you are allowed to own your assigned plant.
Explore more posibilities, and fighting potencial through cards multiplayer.
Play with others or progress on your own.
Playing in real world with NFC cards explanation.
After completing the tutorial, you'll receive a physical Plantáž card linked to your game account. This card acts as a tangible token, proving your ownership and unlocking the full experience.
Each card contains an NFC chip, similar to those used in contactless payments. This chip stores your plant's structural data, keeping your digital plant's progress in sync. Gadget planted next to your real life plant sends data about it's health to the NFC chip.
The Plantáž card allows you to play the game offline. You can also connect with other players using their card, multiplying your progress.
As your card level increases, you'll be allowed to compete against greater danger in the game. This can even motivate you to take better care of your real plant. Higher card level means a healthier virtual plant (and maybe even a real one too).
Before Plantáž, I've started studying procedural plants in Aquarenas project. Read the process in descriptions.
Studie
Visualization
DONE
1 Jan / 22
1 Jan / 22 / DONE
Vytvořil jsem audiovizuální studii, ódu na obranné schopnosti pískomilných kytiček k přežítí v nepříznivém enviromentu.
Jak se adaptovaly k tepelným podmínkám dosahující 50 °C? Vyvinuly si své ochranné mechanismy.
Povrch rostlin mají pokrytý voskovou pokožkou. Slouží proti přebytečné absorbci tepla a způsobuje reflexi slunečních paprsků.
(1:49, 2:50 leaf_structure)
Redukují listovou plochu a omezují výdej vody. Místo listů si vyvinuly trny, které nejsou náročné na údržbu a vedou vodu do těla rostlin. Početné množství trn je zároveň kryje před světlem.
(0:00 grass_structure)
Ve vyprahlých podmínkách je zapotřebí dostat se k podpovrchové kondenzované vodě. Rostliny tvoří komplexní kořenový systém, kterým nejen absorbují vláhu, ale také se uzemňují proti větrným vlivům.
(2:08 root_system)
Ve snímku jsem znázornil kromě flóry i samotné prostředí, duny – písečné převisy formované větrem.
(2:26 dunes_shaping)
AQUARENAS
Document
Kristína Jamrichová
20 Aug / 21
20 Aug / 21 / Kristína Jamrichová
My old friend Šimon from school I've been studying animation in told me about this "artsy" project. Person behind production and camera - Kristína sent me briefing with no exact idea what she wants from me. So I told her I want to visualize enviroment and characteristics of flowers, mainly it's growth. My first idea was about creating enviroment where these flowers live in. Then I showed her some virus like generative animation and grains interaction between small particles and she was fine with it. A week passed by when I was researching structures and I've sent her some of these procedural videos. We both didn't know still what the other one is creating haha. Week before deadline she sent me first cut of 13 minutes long footages and asked me to do postproduction. At this moment I knew what I am going to do with all my snippets. Realized I need to conjoin idea of my flowers to the video. Then I did some tracking of her "BBC looking like" footages from Slovak enviroment. Planted my flowers in there and called it a day.
Let's process whole project from production perspective: Our current exhibition at Galéria Medium / Medium Gallery Bratislava; Quaestio_de_Aqua_et_Terra 20/8- 17/9; me & my sister Barbora Jamrichová, thanks to all lovely collaborators and authors: Tomáš Šenkyřík, Veronika Švecová, Natálie Pleváková, Dan Randus, Ivana Rumanová, Jakub Polach, Jakub Trojan, Ela Lehotska, Zuzana Plesková, Markéta Fránková. Is there a view that is neither a techno-optimistic invocation to green technologies, nor an eschatological breaking of the stick and a summoning of "the flood is upon us"? Can we even imagine that technologies would not lead to a concentration of profits in the accounts of Silicon Valley creatives, but they would be an evenly distributed emancipatory tool? The title of the show refers to the title of the little-known treatise by Dante Alighieri, a poet's contribution to the medieval debate on the mutual ordering of the spheres of water (aqua) and earth (terra firma). It is the relationship between water and land that is the central motif of eco-fiction, prefigured by a particular landscape in the region of Záhorie. #eco_fiction, #Záhorie, #post_anthropocene_fantasy, #enchantment, #disenchantment
After it's projection in Galerie Medium I still had urge to express myself. I dived back in the Houdini and rendered long shots of these generative scenes. There are just these snippets out yet but result will be something I wanted do for a long time.
Getting funding for production.
Level 0 - what it's done already.
Design (Graphics).
VR world game with interaction (Coding).
Propagation (Video).
Story that will evolve (Copy writer).
Interactive introduction (Coding).
What you get?
Story decisions.
Level 1 - 500.000
Multiplayer.
Cards with NFC tags to play with interactively.
Evolve story.
Level 2 - 600.000
What will happen?
Evolve story.
Spoken word story.
Own 3D person in game.
Level 3 - 1.500.000
What will happen?
Evolve story for multiple plants to take care of
What you get?
Calendar to when to water each plant you own.
Own gaming cube 1-20.
Stick for capture plant health.
Head 3d model.
What founders get for paying
Mention in donation list.
Card.
Your 3d person in game.
Can I contribute without donating?
Yes.
Everyone has access to submission in the google form.
What are the submission in the google form?
Card game or vr game.
Couch game or self standing game.
Frequently Asked Questions
Where to get real Card?
Plantáž cards are currently a rare treasure. You can acquire them at selected events and special occasions. One way to get your hands on a card is to meet me in person. Stay tuned to social media for upcoming dates.
How many cards can you own?
You can own a one singular card that holds your in-game data.
What game modes does Plantáž have?
There is a single player chain-quest tutorial that guides you through the basics of the game. Once you've mastered the fundamentals, dive into a single player challenges. These challanges will progressively increace in difficulty. Plantáž isn't just about going solo. The game has many important multiplayer interaction.
When do you plan to release Plantáž?
Plantáž is currently in a playable demo phase on Spatial. Plantáž official 1.0 release date will be announced in the future.
How much does Plantáž cost?
Plantáž is free to play.
Where can I play it?
Playable demo is available now on the Spatial App for mobile devices and web browsers. But that's not all - Plantáž is also playable with a VR headset, allowing you to truly step into the place.
Plantáž is constantly cultivating to grow on even more platforms. Stay tuned for future announcements.
Does the game have controller support?
Not yet. Controller support may be implemented in the future.
Is there online multiplayer in this game, or just local?
Plantáž offers a persistent MMORPG (Massively Multiplayer Online Role-Playing Game) experience on Spatial platform.
Can I play Plantáž on my Mac?
While Plantáž is accessible on Mac through browsers, we recommend using a browser other than Safari for the best experience. Safari has limitations in handling 3D scenes, which may affect smooth gameplay.
What is your main inspiration for the game?
Everyday task of caring for plants can be a source of enjoyment and accomplishment. Plantáž aims to gamify this experience.
From the selfish cup: Making own virtual garden filled with procedurally generated plants and keeping it maintained.
What does the name Plantáž mean?
It’s a clever combination of two ideas.
Plant: Pretty straightforward, reflecting the core theme of the game - nurturing your virtual plant companion.
AZ: These letters represent the alphabet from beggining to end (Alpha to Zeta).
Plantáž is Czech word for plantation. The word concept is basically a large scale plant area.
Seriousness of the game seems for older audience. Do the kids want to play this?
While some games attract younger players with vibrant, high-energy visuals, Plantáž takes a different approach. Game is designed with a focus on clear mechanics and straightforward instructions. So when I explain core mechanism to elders, they will be like: "sure, that makes sense". If kids would play it depends if it's trendy, no?
I have a suggestion for the game. Where can I submit it?
Tell me in person or message on my socials. There will be a designated feedback form form soon.
I love your soundtrack! Will it be available on Spotify/Apple Music/Tidal etc.?
Click to reveal the EP.
Stream the EP on Spotify.
Who creates the game?
Me - Daniel Randus - Done.
Here's a look back at the experiences that shaped me as a motion designer.
I went to school SUS Ostrava field Graphics - Animation. Learned animation software After Effects from Andrew Cramer tutorials. Might be because my brother did Call Of Duty montages.
Unsuccesfully registered to colleges at Zlín - Digital Design, Prague - UMPRUM Animation and Film, FAMU Department of Animated Film (KAT), Pilsen - Studio of Animation and Interactive Art. I was told it's due to not having own visual style even though I knew I am better animator than others kids. Then I moved to Prague to work for online agency Socialsharks. I'm updating this website as portfolio since then. It's cool to remind myself what did I do years ago.
Around that time I met creative people outside work. Flashfaker with Matej Kretik addapted me to Prague scene.
5 years in Online Agencies. Second Motion Design Festival Mouvo. Learned about procedural node-based 3D software Houdini and it's posibilities. Thanks to Entagma tutorials. Enjoyed it because it was no more keyframe based animation but like generative. It's hard to addapt to Houdini enviroment so I was on and off experimenting on my own music videos.
Freelancing. Own clients. I experimented enough to understand my visual style.
I wanted to present my procedural plants different way than in videos. In 2023 I adapted Unity to developing own game. It was easy to switch from earlier experiences in 3D software. I like Unity because it's interactive, there is Visual scripting - connecting nodes.
Audio-visual study on the sand-loving plant
Presenting you the future. A plant that could live on Mars. On our screens. As a reminder of endless growth.
...A plant that could live on Mars. On our screens. As a reminder of endless growth.
So the idea of creating my own plant came up from an earlier project Aquarenas. Keeping in mind she represents the power of nature in places where water is the most valuable commodity. She has biological features to defend herself such as a complex root system, thorns, reflective skin and many more based on my research Studie. Coding her in Houdini always lifts my mood. Imagine paying no attention to outer space. Full focus. Flow state.
Soon you will be able to experience the acoustic part in a VR space Cuddle Terapie. Feel them. Touch them. Interact with them.
Audio-visual study on the sand-loving plant
Vytvořil jsem audiovizuální studii.
...Ódu na obranné schopnosti pískomilných rostlin k přežítí v nepříznivém enviromentu.
Jak se adaptovaly k tepelným podmínkám dosahující 50 °C? Vyvinuly si své ochranné mechanismy.
Povrch rostlin mají pokrytý voskovou pokožkou. Slouží proti přebytečné absorbci tepla a způsobuje reflexi slunečních paprsků.
(1:49, 2:50 leaf_structure)
Redukují listovou plochu a omezují výdej vody. Místo listů si vyvinuly trny, které nejsou náročné na údržbu a vedou vodu do těla rostlin. Početné množství trn je zároveň kryje před světlem.
(0:00 grass_structure)
Ve vyprahlých podmínkách je zapotřebí dostat se k podpovrchové kondenzované vodě. Rostliny tvoří komplexní kořenový systém, kterým nejen absorbují vláhu, ale také se uzemňují proti větrným vlivům.
(2:08 root_system)
Ve snímku jsem znázornil kromě flóry i samotné prostředí, duny – písečné převisy formované větrem.
(2:26 dunes_shaping)
18 min documentary movie of Slovak environment
Start of my organic era.
...The person behind the production and camera Kristína Jamrichová sent me a brief with no exact idea of what she wanted from me. Told her I want to visualise the environment and characteristics of flowers, mainly their growth.
My first idea was about creating an environment where these flowers live in. So I showed her some virus-like generative animation and grains interaction between small particles and she was fine with it. A week passed by when I was researching structures and I've sent her some of these procedural videos of a root system. We both didn't know still what the other one is creating haha. A week before the deadline she sent me the first preview of 13 minutes long footage and asked me to do postproduction. At this moment I knew what I am going to do with all my snippets. Realized I need to conjoin the idea of my flowers into the video. Then I did some motion tracking of her "BBC looking like" footage from the Slovak environment. Planted my flowers in there and called it a day.
There were only a handful of people involved. Natálie Pleváková contributed to me the most with her sound design. The first time I played her audio file in the background of my visualisation I had slight shivers how dark could it get.
Music video for my EP 1/4
Sound powered liquid in endless motion.
...Changing shape between more stable parts into dynamic movement of electricity. Soft pastel colours work as a contrast to dark synthetizer background. Well, for the first time I get rid of keyframes, that means animating through nods and expression only. It’s always enlightening to create something outside of your comfort zone.
Music video for my EP 2/4
Options in generative graphic software Houdini are endless.
...This time I recreate fluid density and interpret how sound waves influence such structure in different dynamic way. Many thanks to Entagma tutorials for opening me door to this world full of new entertaining paths.
Poster in motion
My first artsy motion design.
...I always took myself more like an animator than a illustrator or a graphic designer. After finishing high school I was attempting many Arts colleagues. Sadly I didn't make it in any one of them due to lack of personal style. Realized that my skill is to help express other's static work in motion. I had oportunity to share my motion design experience with creative visual person Kristýna Londinová's poster.
Producing own audio track that capture untouchable tenstion, contrast attitudes, points of view. Kiss Her was second audio production since Balon.
Graduation movie
Balón was my first animation extending two minutes footage during last year of high shcool.
...The theme was "To heaven" so I made actuall hot-air balloon out of plastic bags ducktaped around this jumping bouncing ball your mom helper her backs to stay straight right. Then I attached a fancy box with nylon strings that fishermen using. All of the sudden I had a prop to shoot!
The story fits background music I made - dreamy. Inside of a small diary these hands open they build a balloon with gestures that flies out "to heaven".
I was inspired by belgian artist Greg Barth when he shoot objects from 3D printer on a simple colourful backgrounds. Then he simulated visual of electronic music that he used in his animation.
Instead of using dynamic audio I lower tempo according to lightness of thematic approach. Video Balon is based on aesthetic feeling from sound and fluid motion. Before hitting play button make yourself relaxed and get uplifted.
Music event propagation
NobodyListen asked me to present Addict.
...One of many events that were also happening in a church since it was somehow connected with MBPFW. I wondered why people keep coming in such numbers, which element makes Addict parties so famous, what would you like to see before the show to get excited. I stepped out of my comfort zone with 2D animations I made for Jakub earlier and I jumped into Houdini.
I've been playing with cloth materials at that time. I was fascinated with the wind interaction, and how much it stretches, how the cloth defines itself based on folds shadow. I gave it a shot and the results could look like a thrown out plastic bag or a national flag.
Suddenly a VERSACE TEXTURE IN SCARF HOOKED ON LOGO WITH JAKUB'S OWN SOUND DESIGN appeared. Splendid.
Music festival announcment
I have been aproached from Let It Roll Festival to present their line-up.
...So we did our creative session with Jacox, told him I want to bring something new and he was like: "3D PRINTING". Yeah we had fun with his printer already before when we tried test footage on my logo DONE.
We've made 13 different videos for main artists by printing these names and placing them to small scenes we created. When we finished they asked to do some more for labels playing there too. It was time to come up with new ideas and techniques.
It was refreshing project having no set visuals that we need to follow. All we did was capturing them and making it look cool in postproduction with sound.
Motion visual style of new interview channel
Gnosis called me out of nowhere and he was like:
..."We've got a job! It's going to be a new youtube interview channel produced by Matěj Kretík. There are going to be people telling their life struggles and moving stories." He presented me the whole brand visual in static form and I replied: "LET'S MAKE IT 3D."
The main task would be an Intro. I had a clear image in my head of how it could look like. Imagine monumental logo above the sports stadium. The main selling point would be the contrast between an enormous stage and an actuall size of the logo to enlarge its magnificent. This idea is inspired by the look of American entertainment. The next shot would be a detail of the direct punch of a boxing glove through the screen where shattered pieces uncover the final logo.
I presented the idea and I was told it won't be such sport-based.
I gave it a second thought. The monumental path should remain. So I thought about animation where the logo acts like an individual character that was built out of nothing. It should come together where it can be presented.
Well, I model the octagon from the logo. Let these elements shatter. Reversed the footage to make it comes back together. Adjusted cameras for smooth transitions. Added materials and lightning. Made a purchase from a sound library. Fired up Ableton. Mixed sounds together. Boom. Intro.
Go have a look for yourselves at how it turned out.
Rebrand of an entertainment channel
It's the second time I layed hands on The MAG visual presentation.
...This time The MAG changed headquaters so they decided to look a bit more clean and fresh to theirs young community.
Gnosis designed the first logo. Bold typo with street-like element "the" supports the idea. Like someone's tag on a wall haha. This time he presented me sketches with clean gradient colours. "It should feel like you are playing on Playstation" he said. I pretty much perfectly imagined how it should look like in my head. After we finished the project he said in podcast that he didn't feel like The MAG needs redesign. But still he had vision to freshen up colours for youngsters to please their eyes as main audience. To lit someone's gray day.
Take a look on The MAG Youtube channel by yourself.
Homemade interviews
Behind the scenes of Let It Roll promotion
BTS short for Behind The Scene with Jacox.
...Alright, imagine that you pitch a crazy new idea and it gets approved. Such a good feeling. Me and Jacox are talking about our creative process, concept ideas and nerdy stuff.
In the first episode we talk about this project Let It Roll.